gram of the day – Water addition

So currently I have a top down, rpg sorta game that has enemies (with some ai), walls and basically the skeleton of a game. I’m planning to add more gameplay features as of right now. Today I added a new feature – water. As common as this may seem, I believe that it is an essential part of a lot of games. Making it wasn’t hard, but it wasn’t easy either. I faced plenty of bugs regarding collisions and movement speed but it worked out in the end. Hopefully I can polish this a bit more and make other objects also get affected by the water.

a picture of my bad game.

As you can see here, you also have a stick for melee attacks and hp was getting attacked. I plan to add way more weapons as i intend them to be the main “thing” of the game.

Update:

I have added several other game mechanics such as a key feature where the player can pick it up. I’ve also added a feature where the player can see that they picked up the key – this can be seen next to the hp GUI. I plan to add a new type of enemies tomorrow!

Thank you for reading today’s gram of the day.

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